Publicaciones


  • Brown, R., Burstin, A., & Laufer, Y. (2014). Age but not sit or stance affects rapid reaching movement time to virtual objects in response to a simple or go\no-go task. PM and R6(8), S126–S127.
  • Dunsky, A., Fishbein, P., & Hutzler, Y. (2013). Dual-task training using virtual reality: Influence on walking and balance in three post stroke survivors. International Journal of Therapies and Rehabilitation Research2(2), 2278–343. https://doi.org/10.5455/ijtrr.00000021
  • Hadad, S. Y., Fung, J., Weiss, P. L., Perez, C., Mazer, B., Levin, M. F., & Kizony, R. (2012). Rehabilitation tools along the reality continuum: from mock-up to virtual interactive shopping to a living lab. Virtual Reality & Associated Technologies Laval Ó2012 ICDVRAT, (2005), 10–12.
  • Hadash, R., Amrani, S., Pinsker, A., Lotan, M., & Weiss, T. (2015). Improoving balance of individuals with intellectual and developmental disability through a Virtual Reality intervention program. Palaestra, vol. 29, issue 4 (2015) p. 19
  • Hutzler, Y., Korsensky, O., & Laufer, Y. (2017). Rapid stepping test towards virtual visual objects: Feasibility and convergent validity in older adults. Technology and Health Care25(1), 49–58. https://doi.org/10.3233/THC-161251
  • Laufer, Y., Burstin, A., Brown, R., Korsensky, O., & Hutzler, Y. (2015). Rapid stepping time on ‘virtual’ objects correlates with measures of balance and fear of falling in elderly individuals. Physiotherapy101Suppl, e189. https://doi.org/http://dx.doi.org/10.1016/j.physio.2015.03.349
  • Nir-Hadad, S. Y., Weiss, P. L., Waizman, A., Schwartz, N., & Kizony, R. (2017). A virtual shopping task for the assessment of executive functions: Validity for people with stroke. Neuropsychological Rehabilitationhttps://doi.org/10.1080/09602011.2015.1109523
  • Sugarman, H., Weisel-Eichler, A., Burstin, A., & Brown, R. (2011). Use of novel virtual reality system for the assessment and treatment of unilateral spatial neglect: A feasibility study. 2011 International Conference on Virtual Rehabilitation, ICVR 2011https://doi.org/10.1109/ICVR.2011.5971859
  • Sugarman, H., & Brown, R. (2002). Primary Advantages in Rehabilitation 1 Virtual Reality ( VR ) Response time SeeMe Response time Development Goals, 567–569.

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